BookFind
A location based iOS app to connect local libraries and bookstores with millennial book-lovers in the city.
Passion Project / School Project - Course on Motion Graphics for Interaction Design
May 2020 - July 2020
Overview

A passion project where I designed a location based iOS App to improve accessibility to hard-copies of books for millennial and Gen Z book lovers by connecting them with local libraries and bookstores thereby bolstering business opportunities and customer base for the local bookstore community

Team

UX Designer - Tanya Kuruvilla
Design Mentor - Oscar Lemus
Course Instructor - Prof. Andy Hunsucker

My Role

User Research, Interaction Design, Visual Design, Motion Design, Wire-framing, Prototyping and Usability Testing

Client

Millennial and Gen Z Book Lovers
Local Libraries and Bookstores

Time Frame

3 months

Tools

Figma, Illustrator, After Effects, Miro, Whimsical

A QUICK SNAPSHOT

Problem Space

Millennial book-lovers enjoy reading out of hard copies of books,  but resorted to digital and audio versions due to various limitations.

Local bookstores were not approached by millennials although they had great book collections at cheaper rates than several e-commerce sites.

Hard-copies were costlier
than other formats

Book collections in local bookstores was not known to people.

Millennials could not carry books with them when they moved

Millennials lacked transportation to reach the bookstore.

Bookstores lacked funds to promote themselves

Bookstores could not build a customer base.

Introducing 'BookFind' - A one stop platform to connect book-lovers and bookstores

GETTING INTO THE DETAILS

Design Process

The design process consisted broadly of interviews, iterations, design and testing followed by animations. Book-lovers and Bookstore staffs were the target user groups

Remote Interviews - Bookstore Staff

I conducted remote interviews with both the user groups - Bookstore Staff and Book-lovers.

BOOKSTORE STAFF

As a first step, I interviewed 5 library staff to understand the problem space.

LEARNINGS - BOOKSTORE STAFF

Most readers were youngsters within the age group of 20 and 30.

Most of the readers preferred hard-copies of books to digital collections.

Libraries conducted reading campaigns to gain popularity in their community.

Readers were interested in donating their books.

Some libraries home-delivered books to readers.

I decided to focus on 'Millennials' based on interviews with Bookstore Staff.

Remote Interviews - Millennials

Once I finalized on my target reader user group, I interviewed 7 college students from Indiana University

Affinity Diagramming - Millennials

As I conducted interviews with the readers, I resorted to affinity diagramming to understand what the common points were and which problem space required focus.

LEARNINGS - MILLENNIALS

People resort to using E-books to escape the hassle of managing physical books.

Reading habits depend on multiple interrelated factors such as book format. time. interest in the book, author

People's relationship with the book determines what they do with it after reading it.

Even when the next read is chosen, it is hard to find the physical book at a nearby location for a reasonable price.

People enjoy having unique reading experiences with just the right amount of interactions with online platforms, reviewers and friends.

RESEARCH INSIGHTS

Millennials resorted to other book formats despite loving hard-copies because they were more expensive and was difficult to manage when they had to leave the city.

Meet Carla and Chelsea

Reader's Journey

As I mapped the journey of the reader, I noted the feeling of the reader at each step, captured the pain points and discussed the design opportunities.

How might we assist millennials buy, borrow or donate hard-copies of books from local bookstores?

I set Design Principles

Since most millennials are tech-savvy, the UX of the app should cater to the target audience.

Usable and clear interactions

Fast and Easy

Youthful and Fresh

Ideation

The main idea was to design an app that could locate nearby bookstores and libraries to buy, borrow and donate books.

CHOSEN FEATURES

Online and offline Payments
Some millennials preferred going to the store to pick up books.

Provision to enter library card number
Some people belonged to an institution or had library membership

Provision to apply for library card number
Will be directed to the official bookstore website.

Scanning books for eligibility for donation
Eligibility for donation depended on genre and condition.

Delivery service availability and non-availability
Some people could not afford to use their own transportation and relied on delivery services.

DISCARDED FEATURES

Recommendations of books section
An overkill feature as recommendations was huge space in itself.

Borrowing and donation between individuals -
The app was a way for local bookstores to gain popularity. Bringing in interactions between individuals did not cater to the goal.

Task Analyzes

The reader can perform 3 main tasks -
1. Buy a book
2. Borrow a book
3. Donate books

Task Flows

Once the task analyses was done, I moved on to understanding the task flows to design the screens. I focused on 2 paths - buy/borrow a book and donate book.

Design Iterations and Testing

Once the task flows were created, I wire-framed and proto-typed the screens and tested the prototype with 4 students

TESTING 1 - DONATIONS
WHAT

While testing 'Donating a book' section, I realized how participants wanted to know about the organization they were donating to.

ACTION

On clicking a bookstore, the user sees a small gist about the bookstore before he chooses to donate.

TESTING 2 - REVIEWS
WHAT

I noticed how some participants wanted to see reviews and provide reviews for a book.

ACTION

I added a review section and provided a text area for reviewing a book.

Final Screens

I have focussed on 3 main sequences - Onboarding, Buy/Borrow a book, donate a book

ONBOARDING
BUY A BOOK
BORROW A BOOK
DONATE BOOKS
MOTION DESIGN - ONBOARDING
LOGO AND COLOR PALETTE

Potential Strategy to sell the App

As next steps, I came up with a strategy to get the App to as many people as possible.

My research showed that most millennials in a small city belonged to some institution - either a school, college or university. We could use this to our advantage by cashing in on the number of people who go to these institutions and get the app to as many students/millennials as possible.

Reflection

Fall in love with the problem space to go the extra mile
This was a problem space that was close to my heart. I moved to the US in 2019 and had trouble getting hold of hard-copies of books. The project pushed me to find a design solution around a problem I faced.

Find workarounds to conduct efficient research remotely
As much as I would have loved to conduct interviews and meet fellow book-lovers in person, I had to make the best of the remote interviews I could afford.

Understand target audience to finalize font-types and color palettes
People feel welcome when products 'speak' their language and undersatand them.

Be gentle with yourself when 'Imposter Syndrome' strikes
Multiple times during the course of the project, I found myself questioning my skills as a designer and I learnt to be gentle with myself

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